May have some of these wrong as working off memory, but I'm sure there's more to add. I recall there being a shitstorm about the lack of SLI support around launch time too. Shitty engine optimisation and UI performance (1 had a rather clean UI and 2's looked like rabble), featuring one of the worst main menus in existence.Repeat of faction design directions from 1 that the player base loathed, e.g. Not an issue per se, but it did leave fans feeling as if the devs had given up on the setting and gone straight to a "Pull Out In Case of Emergency" approach for new content. Pivot away from the Eastern Front and back to Western Front.Lack of enforcement/system to deal with AFKers, cheaters, griefers, and early leavers.I wish modders were given access to the SP files so they can finally be updated. Kind of later addressed by Ardennes Assault in 2015, but there has been non-existent support for the rest apart from urgent crash fixes. Lackluster Soviet singleplayer campaign and co-op content.Balance for these was a major issue like balance efforts in general until Relic later involved more input from the community. Commander system (replacing CoH 1's three-choice company doctrines) of individual commanders being locked behind grinding or MTX purchases.Bugs, crashes, and disconnects in the multiplayer, especially matchmaking system.On that note, watch out BF2042 with your tornados etc. The Western Front Armies, Ardennes Assault and/or The British Forces. Killed GPU performances at the time and multiplayer pacing. eXodus Gaming are a Company of Heroes 2 clan providing weekly fight night sessions. The issues that faced 2 were, especially at launch: Seems pretty clear with 3 that Relic are looking to avoid all if not most of the below.
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